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Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Not a guide for newbies.
Big heals, big plays and eternal life.
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Trinket of Restoration
2 Health Regeneration
Astrolabe
Activate to heal nearby allies.
Bolstering Armband
6 Strength
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Marchers
Movement Modifier
45 Movement Speed
Refreshing Ornament
Grants a Health Regeneration aura.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Fortified Bracer
6 Strength
3 Agility
3 Intelligence
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Glowstone
200 Health
120 Mana
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Mighty Blade
10 Strength
Refreshing Ornament
Grants a Health Regeneration aura.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 1
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 2
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 3
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 4
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 5
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 6
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 7
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 8
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 9
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 10
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 11
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 12
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 13
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25