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HERO: Flint Beastwood
TITLE: ^Y^: Flint Beastwood Ultimate Avatar
Written By: NightShrike
Date Last Modified: 02/22/17
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
Money Shot
Target an enemy to channel for 1.7 seconds.
After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
These are all the items that will have an effect on Flint Beastwood ultimate avatar.
This avatar has so many different effects, so you won't have them all, try based on the situation!
Bottle for mid
Duck Boots
3 Agility
Health Potion
Use to heal target 400 Health over 10 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Firebrand
Firebrand Modifier
Boosts your agility, movement speed, and attack speed.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
LVL 1
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
LVL 2
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
LVL 3
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
LVL 4
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
LVL 5
Money Shot
Target an enemy to channel for 1.7 seconds.
After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.
LVL 6
Explosive Flare
Target a location to deal 25 / 50 / 75 / 100 Magic Damage and an additional 50 / 100 / 150 / 200 Magic Damage over 2 seconds to enemies hit.
Initial damage affects buildings. Slows Movement Speed by 15 / 20 / 25 / 30%. Grants vision in the area for 6 seconds.
LVL 7
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
LVL 8
Hollowpoint Shells
Passively grants attacks a 40% chance to apply an additional 16 / 34 / 52 / 70 Physical Damage and 0 / 0.05 / 0.1 / 0.15 second Stun to enemy units.
Illusions cannot proc the Stun.
LVL 9
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
LVL 10
Money Shot
Target an enemy to channel for 1.7 seconds.
After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.
LVL 11
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
LVL 12
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
LVL 13
Dead Eye
Passively increases attack range and vision radius by 85 / 165 / 245 / 325. Levels 2 and onwards allow Flint to outrange Towers.
Passively grants ally units within radius a 25 / 50 / 75 / 100% Chance to gain True Strike on their attacks.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Money Shot
Target an enemy to channel for 1.7 seconds.
After channeling completes, fires a shot that deals 350 / 525 / 700 Magic Damage and .2 second Stun. Shot will fire up to 3000 / 3500 / 4000 units away.
Staff of the Master reduces the Mana Cost to 100 / 200 / 300 and shoots a second Money Shot with 35% power to the nearest enemy hero within 1500 radius of the target. Money Shot no longer has a cancel range, and its cooldown now resets whenever Flint Beastwood kills a real enemy hero.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25