Error - This is a list of what has happened / what has gone wrong!

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

Earthshatter

Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Parallax is a weak laner, but snowballs hard. Go mid and be passive. Get bottle into manaboots. At 6 you can kill most non-strength mid heroes or enemy carry. Rush icon then usually sunder.

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Marchers

Movement Modifier
45 Movement Speed

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sand Scepter

Immobilizes enemies & dispels

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 1

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 2

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 3

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 4

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 5

Earthshatter

Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.

LVL 6

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 7

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 8

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 9

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

LVL 10

Earthshatter

Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.

LVL 11

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

LVL 12

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

LVL 13

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.

15% of charges are lost on death.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Earthshatter

Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25