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Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Up it.

STARTING

Merrick's Bounty

Generates extra gold when not killing creeps

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 1

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 2

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 3

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 4

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 5

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 6

Sword Throw

Target a position to throw your Sword in that direction. The Sword deals 80 / 140 / 200 / 260 Magic Damage and applies tapering -20 / -30 / -40 / -50% Movement Speed to enemies it passes through.

Sword Throw may be activated while sword is in flight to
teleport self to sword location.

Sword Throw is affected by Sword of the Damned.

LVL 7

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 8

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 9

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 10

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 11

Hellbourne Zeal

Passively adds 0.5 / 1 / 1.5 / 2 Attack Speed and 0.025 / 0.05 / 0.075 / 0.1 Magic Armor for every 1% Health missing.

LVL 12

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 13

Sword of the Damned

Grants two toggles.

Enchanted Flames: 15 / 30 / 45 / 60 Bonus Attack Damage but deals 15 Magic Damage to self on attack.
Life Essence: Heals self for 10 / 20 / 30 / 40 + 1 / 2 / 3 / 4% of your Attack Damage per attack.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Possession

Activate to consume 25% of your current Health to apply Possessed to self for 30 seconds, and apply a 1.5 / 1.75 / 2 second Fear to nearby enemy heroes.

Possessed grants a ranged splash attack.

Staff of the Master reduces the cooldown to 14 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25