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Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Lex Talionis

Lowers both yours and target's Armor.

Portal Key

Grants the ability to teleport short distances.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

User ignores 60% of the target's Magic Armor.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Sacrificial Stone

Reduces respawn time and armors up allies.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 1

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 2

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 3

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 4

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 5

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 6

Blast of Lightning

Target an Enemy to blast it with lightning. Deals 100 / 175 / 250 / 325 Magic Damage and applies a Mini-Stun. Also provides vision and reveals stealthed units around the target's initial position briefly.

Can target an Ally (or self) to instead grant 60 / 75 / 90 / 105 Movement Speed for 5 seconds.

LVL 7

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 8

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 9

Chain Lightning

Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3 / 5 / 7 / 9 targets, dealing 85 / 100 / 115 / 130 Magic Damage to each.

LVL 10

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 11

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 12

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 13

Lightning Rod

Passively damages enemy heroes around yourself each time you cast a spell. Damage is equal to 2 / 4 / 6 / 8% of their current health in Magic Damage.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Lightning Storm

Activate to deal 250 / 350 / 450 Magic Damage to all enemy heroes in the game. Provides vision and reveals stealthed units around their initial positions briefly.

Staff of the Master changes the targeting mechanic to a Global Target Location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike will occur and hit all enemy units within 600 radius for 150 / 200 / 250 Magic Damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25