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HERO: Martyr
TITLE: Much Like Suffocating
Written By: DrMaize
Date Last Modified: 07/22/16
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
I like having hurt
so send the pain below
where I need it
Crushing Claws
3 Strength
Mark of the Novice
3 Intelligence
Merrick's Bounty
Generates extra gold when not killing creeps
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 1
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 2
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 3
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 4
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 5
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 6
Retribution
Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.
The lower your Health, the stronger the effects of Retribution will be.
Every point of Martyr's Intelligence increases the threshold for Max effectiveness by 0.2%.
LVL 7
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 8
Sol's Conviction
Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.
Passively grants you up to 4 / 8 / 12 / 16 Health Regeneration as your health gets lower.
This ability can be boosted by Staff of the Master.
Staff of the Master lets you use this ability on an ally hero within 600 Cast Range (double-activate to cast on self).
LVL 9
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 10
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 11
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 12
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 13
Guardian Angel
Target an allied hero (or self) to apply Guardian Angel to the target for 4 seconds.
While Guardian Angel is active, 55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hand in Hand
Target a hero to channel for 1.5 seconds.
Targeting an ally sets yours and your target's Health percentages equal to the higher of the two.
Targeting an enemy you set yours and your target's Health percentages equal to the lower of the two (minimum of 40 / 30 / 20% of their Max Health).
Staff of the Master amplifies these effects and adds a Root for enemies.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25