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Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

<span style="color: rgb(255,0,0);">^:MELEE, INITIATOR, GANKER, SUPPORT
</span><span style="color: rgb(0,255,0);">ESSENTIAL ITEMS+HEART=ATT. & MOV. SPEED 1.333 & 435, DAMAGE 223, ARMOR 28.7, HP 3464, MP 1651</span>

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Merrick's Bounty

Generates extra gold when not killing creeps

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Jade Spire

Bonus Cast Range

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 1

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 2

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 3

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 4

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 5

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 6

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 7

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 8

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 9

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 10

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 11

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 12

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 13

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25