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HERO: Blacksmith
TITLE: cdxfnx's Blacksmith Guide
Written By: cdxfnx
Date Last Modified: 02/27/19
Fireball
Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.
Flaming Hammer
Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.
Frenzy
Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.
Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.
Chaotic Flames
Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.
Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.
Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Blacksmith is a mid/trilane/roamer hero with abilities that randomly become stonger with Chaotic Flames. Get Staff of the Master ASAP to double up on your damage, stun, and multicast potential.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Portal Key
Grants the ability to teleport short distances.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Spiked Bola
Cast to Disarm an enemy.
Fireball
Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.
LVL 1
Flaming Hammer
Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.
LVL 2
Flaming Hammer
Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.
LVL 3
Fireball
Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.
LVL 4
Flaming Hammer
Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.
LVL 5
Chaotic Flames
Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.
Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.
Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.
LVL 6
Flaming Hammer
Target an enemy unit to light them on fire for 5 / 6 / 7 / 8 seconds. Deals 20 / 25 / 30 / 35 Magic Damage per second, and applies -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor.
LVL 7
Fireball
Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.
LVL 8
Fireball
Target an enemy unit to deal 100 / 150 / 200 / 275 Magic Damage and a 1.5 second Stun.
LVL 9
Frenzy
Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.
Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.
LVL 10
Chaotic Flames
Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.
Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.
Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.
LVL 11
Frenzy
Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.
Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.
LVL 12
Frenzy
Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.
Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.
LVL 13
Frenzy
Target an Ally (or self) to buff it with Frenzy for 30 seconds. Grants 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and {30} Cast Speed.
Grants an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed for self.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Chaotic Flames
Grants Fireball and Frenzy a chance to cast multiple times, up to 2 / 3 / 4 times. Also decreases Fireball's cooldown by 2 / 4 / 6 seconds, and increase Mana Cost by 10 / 40 / 70, increases Flaming Hammer's AoE by 100 / 200 / 300, and decreases Frenzy's cooldown by 5 / 10 / 15 seconds.
Staff of the Master changes this ability to Risky Cast, costing 20% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.
Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts can multi-cast and do not share cooldown with your normal abilities.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25