Error - This is a list of what has happened / what has gone wrong!
HERO: Shadowblade
TITLE: ^c^:ahllyks^#^;'s ^gAgi^# SB Guide
Written By: ahllyks
Date Last Modified: 04/29/21
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Run with Intelligence in the beginning until level 11.
Don't forget to buy stat items, ult yourself, then sell them for maximum potential
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Firebrand
Firebrand Modifier
Boosts your agility, movement speed, and attack speed.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.
Corrupted Sword
Can be consumed to permanently gain damage.
Doom Bringer
250 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Spiked Bola
Cast to Disarm an enemy.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Null Stone
Periodically blocks single-target abilities.
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 1
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 2
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 3
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 4
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 5
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 6
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 7
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 8
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 9
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 10
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 11
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 12
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 13
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25