Error - This is a list of what has happened / what has gone wrong!
HERO: Pebbles
TITLE: ^oSuper OP Pebbles
Written By: ByxUSoltO
Date Last Modified: 11/06/16
Stalagmites
Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.
Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.
Chuck
Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.
Slab Skin
Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.
Enlarge
Passively adds 40 / 80 / 120 Base Damage, 10 / 20 / 30 Movement Speed, 50 / 100 / 150 Cast Range to Stalagmites and increases Chuck thrown damage to 35 / 50 / 65% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.
Staff of the Master grants the ability to Chuck up to 3 targets.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
I LIKE USE PK, SPELLSHARD AND CODEX TO COMBO WITH SKILLS TO GET A KILL... BUT DEPENDING ON THE GAME, I START BY DEFENSE ITEMS AFTER COMPLETING ESSENTIAL ITEMS. BUT PLS GUYS DONT TAKE KS.. IT'S BAD
Crushing Claws
3 Strength
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Portal Key
Grants the ability to teleport short distances.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Stalagmites
Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.
Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.
LVL 1
Chuck
Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.
LVL 2
Stalagmites
Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.
Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.
LVL 3
Chuck
Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.
LVL 4
Stalagmites
Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.
Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.
LVL 5
Chuck
Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.
LVL 6
Stalagmites
Target a location to deal 85 / 145 / 205 / 265 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites.
Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage.
LVL 7
Chuck
Target a unit to throw the nearest unit within range at it, dealing 70 / 140 / 210 / 280 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage.
LVL 8
Slab Skin
Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.
LVL 9
Enlarge
Passively adds 40 / 80 / 120 Base Damage, 10 / 20 / 30 Movement Speed, 50 / 100 / 150 Cast Range to Stalagmites and increases Chuck thrown damage to 35 / 50 / 65% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.
Staff of the Master grants the ability to Chuck up to 3 targets.
LVL 10
Enlarge
Passively adds 40 / 80 / 120 Base Damage, 10 / 20 / 30 Movement Speed, 50 / 100 / 150 Cast Range to Stalagmites and increases Chuck thrown damage to 35 / 50 / 65% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.
Staff of the Master grants the ability to Chuck up to 3 targets.
LVL 11
Slab Skin
Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.
LVL 12
Slab Skin
Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.
LVL 13
Slab Skin
Passively applies 2 / 4 / 6 / 8 Armor and -10 / -20 / -30 / -40% debuff duration.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Enlarge
Passively adds 40 / 80 / 120 Base Damage, 10 / 20 / 30 Movement Speed, 50 / 100 / 150 Cast Range to Stalagmites and increases Chuck thrown damage to 35 / 50 / 65% of the AoE Damage. However, Pebbles attacks slower per level of the ultimate.
Staff of the Master grants the ability to Chuck up to 3 targets.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25