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HERO: Prisoner 945
TITLE: DuszeKPL's Prisoner 945 Guide
Written By: DuszeKPL
Date Last Modified: 05/03/20
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
DuszeK MIDwarior Prisoner
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Apprentice's Robe
6 Intelligence
Broadsword
18 Damage
Marchers
Movement Modifier
45 Movement Speed
Punchdagger
9 Damage
Scarab
50% Mana Regeneration
Steamstaff
10 Damage
10 Attack Speed
Warhammer
24 Damage
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Twin Blades
Grants a secondary attack.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 1
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 2
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 3
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 4
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 5
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 6
The ol' Ball and Chain
Target an area to throw your Ball and Chain at it.
On impact, it travels back to the Prisoner and drags all enemies it hits along the way.
Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.
LVL 7
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 8
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 9
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 10
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 11
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 12
One Man Riot
Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.
LVL 13
Shackled
Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.
Target cannot use movement abilities while Restrained.
Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Prison Break
Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.
Enemies that move more than 600 units away immediately break the tether.
Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25