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Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

Hell on Newerth

Activate to unleash an expanding Blast on nearby enemies. The Blast becomes more powerful as you gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.

Deals from
200 / 250 / 300 up to 300 / 450 / 600 Magic Damage depending on the number of charges. Applies a tapering 50% Movement Speed Slow and spawns Volatile Minions that deals 200 / 275 / 350 Magic Damage when killed.

Staff of the Master: radius increased to 1000, max total Magic Damage increased to 500 / 650 / 800, and cooldown reduced to 70 seconds. Also applies Demonic Pathogen for 1.5 seconds to affected enemy heroes, with its spread effect on expiration only applying for 1.5 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

ver 4.8.4

It's a good game if you buy SOM and power up ULT.
Once you get the PK, you will be the initiator.

STARTING

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

OFFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

LVL 1

Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

LVL 2

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

LVL 3

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

LVL 4

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

LVL 5

Hell on Newerth

Activate to unleash an expanding Blast on nearby enemies. The Blast becomes more powerful as you gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.

Deals from
200 / 250 / 300 up to 300 / 450 / 600 Magic Damage depending on the number of charges. Applies a tapering 50% Movement Speed Slow and spawns Volatile Minions that deals 200 / 275 / 350 Magic Damage when killed.

Staff of the Master: radius increased to 1000, max total Magic Damage increased to 500 / 650 / 800, and cooldown reduced to 70 seconds. Also applies Demonic Pathogen for 1.5 seconds to affected enemy heroes, with its spread effect on expiration only applying for 1.5 seconds.

LVL 6

Corpse Conversion

Activate to spawn 2 minions for the first 3 charges and one minion for every subsequent 3 charges. Minions inflict a stacking -1 / 2 / 3 / 4% Movement Speed on attack.

Passively grants you the ability to consume corpses by walking over them. Each corpse heals
10 / 15 / 20 / 25 Health and grants you a charge. Maximum of 3 / 6 / 9 / 12 charges.

LVL 7

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

LVL 8

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

LVL 9

Demonic Pathogen

Target an enemy unit to inflict Silence and 40 / 50 / 60 / 70 Magic Damage per second for 2 / 2.5 / 3 / 3.5 seconds.

When Demonic Pathogen is activated again or when the effect expires, enemies near the target are afflicted with the same state.

Each enemy hero affected grants charges to or reduces the cooldown of Hell on Newerth.

LVL 10

Hell on Newerth

Activate to unleash an expanding Blast on nearby enemies. The Blast becomes more powerful as you gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.

Deals from
200 / 250 / 300 up to 300 / 450 / 600 Magic Damage depending on the number of charges. Applies a tapering 50% Movement Speed Slow and spawns Volatile Minions that deals 200 / 275 / 350 Magic Damage when killed.

Staff of the Master: radius increased to 1000, max total Magic Damage increased to 500 / 650 / 800, and cooldown reduced to 70 seconds. Also applies Demonic Pathogen for 1.5 seconds to affected enemy heroes, with its spread effect on expiration only applying for 1.5 seconds.

LVL 11

Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

LVL 12

Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

LVL 13

Regurgitate

Activate to vomit for 3 seconds in front of self. Affected enemies receive 40 / 60 / 85 / 110 Magic Damage per second and -20% Movement Speed.

Generates 6 corpses over the duration.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hell on Newerth

Activate to unleash an expanding Blast on nearby enemies. The Blast becomes more powerful as you gain charges from enemy mana usage. If on cooldown, reduces cooldown by 1 second instead.

Deals from
200 / 250 / 300 up to 300 / 450 / 600 Magic Damage depending on the number of charges. Applies a tapering 50% Movement Speed Slow and spawns Volatile Minions that deals 200 / 275 / 350 Magic Damage when killed.

Staff of the Master: radius increased to 1000, max total Magic Damage increased to 500 / 650 / 800, and cooldown reduced to 70 seconds. Also applies Demonic Pathogen for 1.5 seconds to affected enemy heroes, with its spread effect on expiration only applying for 1.5 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25