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HERO: Berzerker
TITLE: ^%T^B^:TehNubZar's Berzerker Guide
Written By: TehNubZar
Date Last Modified: 11/03/19
Chain Spike
Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.
Activate again to deal another 40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.
Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.
Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.
Mark for Death
Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.
When facing or moving towards the target you gain bonus 15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.
Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.
Strength Sap
Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.
Buff lasts 6 seconds after sapping is finished.
Instantly deals 100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.
Carnage
Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.
Can be used while Silenced or Stunned to break the Crowd Control effect.
You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will extend Carnage's duration by 5 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
ARGGGGGGGGGGGGGH
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Alchemist's Bones
Kills the target creep and gives bonus gold.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Twin Blades
Grants a secondary attack.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Chain Spike
Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.
Activate again to deal another 40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.
Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.
Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.
LVL 1
Mark for Death
Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.
When facing or moving towards the target you gain bonus 15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.
Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.
LVL 2
Mark for Death
Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.
When facing or moving towards the target you gain bonus 15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.
Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.
LVL 3
Strength Sap
Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.
Buff lasts 6 seconds after sapping is finished.
Instantly deals 100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.
LVL 4
Mark for Death
Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.
When facing or moving towards the target you gain bonus 15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.
Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.
LVL 5
Carnage
Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.
Can be used while Silenced or Stunned to break the Crowd Control effect.
You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will extend Carnage's duration by 5 seconds.
LVL 6
Mark for Death
Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.
When facing or moving towards the target you gain bonus 15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.
Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.
LVL 7
Chain Spike
Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.
Activate again to deal another 40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.
Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.
Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.
LVL 8
Chain Spike
Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.
Activate again to deal another 40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.
Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.
Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.
LVL 9
Chain Spike
Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.
Activate again to deal another 40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.
Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.
Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.
LVL 10
Carnage
Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.
Can be used while Silenced or Stunned to break the Crowd Control effect.
You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will extend Carnage's duration by 5 seconds.
LVL 11
Strength Sap
Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.
Buff lasts 6 seconds after sapping is finished.
Instantly deals 100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.
LVL 12
Strength Sap
Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.
Buff lasts 6 seconds after sapping is finished.
Instantly deals 100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.
LVL 13
Strength Sap
Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.
Buff lasts 6 seconds after sapping is finished.
Instantly deals 100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Carnage
Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.
Can be used while Silenced or Stunned to break the Crowd Control effect.
You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will extend Carnage's duration by 5 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25