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Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a
50% tapering slow for 6 seconds.
Night Time
Applies a
1.5 second Fear.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING
ESSENTIAL
OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Health Potion

Use to heal target 400 Health over 10 seconds.

Portal Key

Grants the ability to teleport short distances.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Null Stone

Periodically blocks single-target abilities.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

LVL 1

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

LVL 2

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

LVL 3

Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

LVL 4

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

LVL 5

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a
50% tapering slow for 6 seconds.
Night Time
Applies a
1.5 second Fear.

LVL 6

Shining Rays

Day Time
Grants 700 Clearvision and deals
15 / 30 / 45 / 60 Magic Damage per second to enemies within range for 8 seconds.
Night Time
Target an area to grant vision of enemies for 8 seconds. Grants you a bonus
15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.

LVL 7

Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

LVL 8

Blinding Dash

Day Time
Target an enemy to charge at it granting
350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deals 60 / 120 / 180 / 240 Magic Damage and applies a {1.5} second Stun.
Night time
Target an enemy to charge at it granting
350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deals 50 / 100 / 150 / 200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds.

LVL 9

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

LVL 10

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a
50% tapering slow for 6 seconds.
Night Time
Applies a
1.5 second Fear.

LVL 11

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

LVL 12

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Graceful Strikes

Day Time
Passively adds to your 3rd attack
55 / 75 / 100 / 125 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack
80 / 115 / 150 / 185 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master reduces the number of attacks required to 2 and allows you to switch between day and night mode at will.

LVL 15

Pure Light

Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a
50% tapering slow for 6 seconds.
Night Time
Applies a
1.5 second Fear.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25