Error - This is a list of what has happened / what has gone wrong!
HERO: Shadowblade
TITLE: ^:^cParadise ^rRAID BOSS ^mShadow
Written By: ``Paradise``
Date Last Modified: 11/25/19
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
^:<span style="color: rgb(255,255,255);">Check out </span><span style="color: rgb(0,255,0);">HoN OMG</span><span style="color: rgb(255,255,255);"> on </span><span style="color: rgb(255,0,0);">YouTube </span><span style="color: rgb(255,255,255);">for </span><span style="color: rgb(0,199,255);">HoN Content
;></span>
Homecoming Stone
Teleports you to a friendly structure.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Corrupted Sword
Can be consumed to permanently gain damage.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Abyssal Skull
Grants allied melee units a lifesteal aura.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 1
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 2
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 3
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 4
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 5
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 6
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 7
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 8
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 9
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 10
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 11
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 12
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 13
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25