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HERO: Demented Shaman
TITLE: _Azura's Demented Shaman Guide
Written By: _Azura
Date Last Modified: 01/31/17
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
Storm Cloud
Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.
Enemies lose Armor per second until -10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.
Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Try to get 2 wards at the beggining if it's possible or give a ward to your suicide lane if you have one.
depending of how your lane is going on , get striders or steamboots to get easy kills ^^
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Merrick's Bounty
Generates extra gold when not killing creeps
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Jade Spire
Bonus Cast Range
Lex Talionis
Lowers both yours and target's Armor.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Abyssal Skull
Grants allied melee units a lifesteal aura.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
LVL 1
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
LVL 2
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
LVL 3
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
LVL 4
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
LVL 5
Storm Cloud
Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.
Enemies lose Armor per second until -10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.
Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.
LVL 6
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
LVL 7
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
LVL 8
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 9
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
LVL 10
Storm Cloud
Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.
Enemies lose Armor per second until -10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.
Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.
LVL 11
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 12
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 13
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Storm Cloud
Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.
Enemies lose Armor per second until -10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.
Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25