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Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
Sol's Blessing
Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.
Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
On your knees - King is only one! If you underestimate this hero your head is gona to be cut off by righteous strike.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Astrolabe
Activate to heal nearby allies.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Marchers
Movement Modifier
45 Movement Speed
Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Abyssal Skull
Grants allied melee units a lifesteal aura.
Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Twin Blades
Grants a secondary attack.
Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
LVL 1
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
LVL 2
Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
LVL 3
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
LVL 4
Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
LVL 5
Sol's Blessing
Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.
Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.
LVL 6
Inner Light
Target an allied unit to heal it for 90 / 180 / 270 / 360 Health while damaging enemies around it for the same amount in Magic Damage.
LVL 7
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
LVL 8
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
LVL 9
Righteous Strike
When off cooldown, passively grants your next attack +40 / 60 / 80 / 100% of your attack damage as bonus True Damage (0.33x from illusions), and deals 30% of this damage as a 250 radius True Damage Cleave to enemies around the primary target.
Also applies a 15% Movement Speed Slow for 1.5 seconds to enemies affected.
LVL 10
Sol's Blessing
Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.
Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.
LVL 11
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
LVL 12
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
LVL 13
Protective Charm
Target an Ally (or self) to remove Debuffs from them, grant Magic Immunity, and grant a 6 / 12 / 18 / 24% Movement Speed Slow Aura for 8 seconds.
If Protective Charm is not active on an ally, the slow aura will be passive around Jeraziah.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Sol's Blessing
Activate to grant all allies within radius 80 / 90 / 100% reduced damage from Physical attacks for 5 / 6 / 7 seconds. Ally non-building units also gain 15 / 20 / 25 Health Regeneration for the duration.
Staff Effect: increases radius to 2000, and globally affects buildings. Also applies Protective Charm to ally units for 2.5 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25