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Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Grave Locket

Collects gold and experience from an ally's kills.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Jade Spire

Bonus Cast Range

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Null Stone

Periodically blocks single-target abilities.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 1

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 2

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 3

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 4

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 5

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 6

Sticky Bomb

Target a location to throw a Sticky Bomb. If it lands on a unit, it will attach to them. The bomb can then be manually detonated to deal 100 / 180 / 260 / 340 Magic Damage and Stun in an area.

The longer you wait to detonate the bomb, the higher the stun duration increases, up to a maximum of a
3 second Stun. Minimum of a 0.2 second Stun.

LVL 7

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 8

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 9

Bombardment

Target a location to rain down cannonballs over 2 seconds. Deals up to 100 / 140 / 180 / 220 Magic Damage and applies a tapering -70% Movement Speed to enemy units in the area.

LVL 10

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 11

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 12

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 13

Boom Dust

Passively causes Bombardier to deal 15 / 25 / 35 / 45 Magic Damage (75% to non-hero units) in a 250 radius around an enemy unit when Bombardier damages an enemy unit.

Can only occur 4 times on a single target every 15 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Air Strike!

Click and drag cursor to create a line, on which 6 bombs will be dropped, each dealing 220 / 290 / 360 Magic Damage to enemy units in an area.

Staff of the Master causes each bomb to leave burning napalm behind and increases range to global. Each bomb gives vision around itself.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25