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HERO: Blood Hunter
TITLE: Blood Hunter 2021
Written By: eASpirit
Date Last Modified: 03/31/21
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Duck Boots
3 Agility
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Iron Shield
Grants a 70% chance to block a small amount of hero damage.
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.
Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 1
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 2
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 3
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 4
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 5
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 6
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 7
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 8
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 9
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 10
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 11
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 12
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 13
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25