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HERO: Soul Reaper
TITLE: Midwars Tank Reaper
Written By: E6AHAT
Date Last Modified: 06/23/20
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Always start with chalice+battery, that will boost both ur hp and mana. Build hp to be effective teamfights and get bm, later radi. If enemies have strong phys dmg, take ultor, if mag - take idol.
Crushing Claws
3 Strength
Health Potion
Use to heal target 400 Health over 10 seconds.
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Mark of the Novice
3 Intelligence
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.
Nome's Wisdom
Magic Armor Modifier
Grants a mana regen and healing aura.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Null Stone
Periodically blocks single-target abilities.
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 1
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 2
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 3
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 4
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 5
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 6
Judgment
Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.
LVL 7
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 8
Inhuman Nature
Passively stores up to 10 charges when nearby units are killed by you or your allies.
Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.
You may autocast this ability to always consume all charges on yourself.
LVL 9
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 10
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 11
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 12
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 13
Withering Presence
Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.
Activate to double the health loss effect but halve the range for 10 seconds.
Hero Level must be 3 or higher for its effects to apply to neutral creeps.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Demonic Execution
Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.
Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25