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Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

Ludicrous Speed

Mana cost: 20 + 8% of Max Mana

Target a location to travel at
1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.

Deals
6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.

Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.

Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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PRO Doctor Repulsor guide by PRO "MeatPowers"

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone

Periodically blocks single-target abilities.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

LVL 1

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 2

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

LVL 3

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

LVL 4

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

LVL 5

Ludicrous Speed

Mana cost: 20 + 8% of Max Mana

Target a location to travel at
1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.

Deals
6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.

Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.

Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.

LVL 6

Magnetic Contraption

Activate to create a Contraption at Doctor Repulsor's location. The Contraption explodes when an enemy gets close to it, dealing 105 / 160 / 215 / 270 Magic Damage. Gives Clearvision around the Contraption.

LVL 7

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 8

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 9

Electric Frenzy

Passively charges Doctor Repulsor with energy and resets his autoattack cooldown if the ability is off cooldown after he casts a spell.

When charged, his next attack will deal an additional
35 / 50 / 65 / 80 Magic Damage in a 300 radius and apply -80% Movement Speed and -50 Attack Speed for 0.6 seconds.

LVL 10

Ludicrous Speed

Mana cost: 20 + 8% of Max Mana

Target a location to travel at
1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.

Deals
6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.

Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.

Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.

LVL 11

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

LVL 12

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

LVL 13

Opposite Charges

Target an enemy unit to apply a 0.8 / 1.2 / 1.6 / 2 second Stun and pull them towards you.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Ludicrous Speed

Mana cost: 20 + 8% of Max Mana

Target a location to travel at
1500 / 2500 / 3500 Movement Speed towards it, draining 10 + 0.9% of his Max Mana per 100 units travelled. Invulnerable while traveling in this form. Upon stopping, you become Perplexed for 0.8 seconds.

Deals
6 / 12 / 18 Magic Damage for every 100 units traveled, up to 200 / 300 / 400 Magic Damage.

Deals half damage to creeps. Cooldown also starts again upon coming out of Ludicrous Speed. Passively grants 2 / 4 / 6 + 0 / 50 / 100% Mana Regeneration per second.

Staff of the Master reduces the cooldown to 0 seconds, reduces the initial % Mana Cost to 6%, and reduces the % Mana Cost per 100 units travelled to 0.75%.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25