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HERO: Shadowblade
TITLE: Mojo_Lojo's Shadowblade Guide
Written By: Mojo_Lojo
Date Last Modified: 01/25/20
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This is a tanky shadow, for fun in MW . . . .
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Health Potion
Use to heal target 400 Health over 10 seconds.
Homecoming Stone
Teleports you to a friendly structure.
Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Veiled Rot
Activate to give yourself and your nearby units invisibility for 30 seconds.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 1
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 2
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 3
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 4
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 5
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 6
Gargantuan's Blast
Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.
Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants 4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.
LVL 7
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 8
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 9
Feint's Siphon
Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).
Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants 25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.
LVL 10
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 11
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 12
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 13
Soul's Sight
Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.
Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.
Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.
Grants a bonus 5 / 10 / 15 / 20 Intelligence while in this form.
Your first attack in this form within the next 5 seconds deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Essence Shift
Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.
You will gain the primary stat of whatever form you have taken while targetting yourself.
Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25