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Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
Warcry
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.
For Warchief himself, cooldowns for non-ultimate abilities and items go down 3.5 times as fast.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Start with E to help you last hit unless you go against a killer lane and you need the escaping mechanism, then you start with W. Max totem if you are ganking a lot or for more survivability.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Grave Locket
Collects gold and experience from an ally's kills.
Homecoming Stone
Teleports you to a friendly structure.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Sand Scepter
Immobilizes enemies & dispels
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Null Stone
Periodically blocks single-target abilities.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
LVL 1
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
LVL 2
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
LVL 3
Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
LVL 4
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
LVL 5
Warcry
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.
For Warchief himself, cooldowns for non-ultimate abilities and items go down 3.5 times as fast.
LVL 6
Spirit Walk
Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.
The Spirit can pass through all terrain except cliffs, and deals 75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.
Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.
LVL 7
Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
LVL 8
Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
LVL 9
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
LVL 10
Warcry
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.
For Warchief himself, cooldowns for non-ultimate abilities and items go down 3.5 times as fast.
LVL 11
Sacred Totems
Spawns helpful totems at your feet for up to 30 seconds.
Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.
LVL 12
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
LVL 13
Power of the Elders
Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Warcry
Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.
The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.
For Warchief himself, cooldowns for non-ultimate abilities and items go down 3.5 times as fast.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25