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Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

mid kinesis

STARTING

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone

Periodically blocks single-target abilities.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 1

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 2

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 3

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 4

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 5

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 6

Telekinetic Control

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

LVL 7

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 8

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 9

Thoughtsteal

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability, or upon death. Doing so puts Thoughtsteal on cooldown.

LVL 10

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 11

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 12

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 13

Inherent Defense

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Stasis Smash

Target a unit to Stun it and lift non-hero units around it for up to 2 / 2.5 / 3 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Enemies in the area then receive a 50% Movement Speed Slow for 2 seconds. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25