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Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

Crystal Field

Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.

Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Teh golden worm, if you feel you can get away with level 1 sonar (to help pull the wave) then do it, if not then skill Q first. Roam like there's no tomorrow.

STARTING

Crushing Claws

3 Strength

Health Potion

Use to heal target 400 Health over 10 seconds.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

OFFENSIVE

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Jade Spire

Bonus Cast Range

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 1

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 2

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 3

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 4

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 5

Crystal Field

Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.

Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.

LVL 6

Earth's Grasp

Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.

Earth's Grasp deals
35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

LVL 7

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 8

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 9

Dig

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

LVL 10

Crystal Field

Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.

Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.

LVL 11

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 12

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 13

Geo Stalk

Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Crystal Field

Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.

Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25