Error - This is a list of what has happened / what has gone wrong!
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Tarot is a squishy heavy-hitting hard carry who excels in the shortlane to farm as quickly as possible. Tarot is heavily reliant on items so getting the early farm is incredibly important. Build up!
Duck Boots
3 Agility
Health Potion
Use to heal target 400 Health over 10 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.
Refreshing Ornament
Grants a Health Regeneration aura.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 1
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 2
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 3
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 4
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 5
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 6
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 7
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 8
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 9
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 10
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 11
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 12
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 13
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25