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Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Moraxus is an initiator who is played in the mid-lane or with a slow/stun support. Moraxus can farm 1v2 with the assistance of using a hatchet and his axes. The 4th landed axe stops heroes for 1.5s.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Portal Key

Grants the ability to teleport short distances.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 1

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 2

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 3

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 4

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 5

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 6

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 7

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 8

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 9

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 10

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 11

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 12

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 13

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25