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Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Flux is a Strength initiator who is tanky, making him a great frontline hero. He also works in combination with other heroes' ultimates and spells. So collaborate with your teammates for victory!

STARTING

Crushing Claws

3 Strength

Health Potion

Use to heal target 400 Health over 10 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Portal Key

Grants the ability to teleport short distances.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 1

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 2

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 3

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 4

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 5

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 6

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 7

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 8

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 9

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 10

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 11

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 12

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 13

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25