Error - This is a list of what has happened / what has gone wrong!
HERO: Parallax
TITLE: Zlapped's Parallax Guide
Written By: Zlapped
Date Last Modified: 06/21/20
Fulcrum Shift
Target location to move the Fulcrum to that location, consuming a charge.
Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.
Ionic Dash
Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.
Resets the cooldown of this ability if at least 1 enemy hero was hit.
Dark Mana
Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.
15% of charges are lost on death.
Earthshatter
Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.
While active, Parallax's Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.
Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Parallax is a mid semi-carry hero that has an incredibly skillset for aggression. Post Haste is key for constant global agression to build up your charges on E and ultimately your damage.
Health Potion
Use to heal target 400 Health over 10 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Jade Spire
Bonus Cast Range
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Portal Key
Grants the ability to teleport short distances.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Harkon's Blade
When active, transforms your attacks into Magic Damage.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Null Stone
Periodically blocks single-target abilities.
Ionic Dash
Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.
Resets the cooldown of this ability if at least 1 enemy hero was hit.
LVL 1
Fulcrum Shift
Target location to move the Fulcrum to that location, consuming a charge.
Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.
LVL 2
Dark Mana
Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.
15% of charges are lost on death.
LVL 3
Fulcrum Shift
Target location to move the Fulcrum to that location, consuming a charge.
Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.
LVL 4
Fulcrum Shift
Target location to move the Fulcrum to that location, consuming a charge.
Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.
LVL 5
Ionic Dash
Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.
Resets the cooldown of this ability if at least 1 enemy hero was hit.
LVL 6
Ionic Dash
Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.
Resets the cooldown of this ability if at least 1 enemy hero was hit.
LVL 7
Ionic Dash
Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 1 second Silence and a 20 / 30 / 40 / 50% Tapering Slow to them for 2.5 seconds.
Resets the cooldown of this ability if at least 1 enemy hero was hit.
LVL 8
Fulcrum Shift
Target location to move the Fulcrum to that location, consuming a charge.
Enemies hit along its path are dealt 10% Max Mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.
LVL 9
Earthshatter
Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.
While active, Parallax's Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.
Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.
LVL 10
Earthshatter
Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.
While active, Parallax's Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.
Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.
LVL 11
Dark Mana
Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.
15% of charges are lost on death.
LVL 12
Dark Mana
Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.
15% of charges are lost on death.
LVL 13
Dark Mana
Passively grants a charge when damaging enemy heroes with abilities; each charge gives 3 / 6 / 9 / 12 Max Mana.
15% of charges are lost on death.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Earthshatter
Activate to create a conic area tether between Parallax and the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.
While active, Parallax's Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.
Staff of the Master causes this ability to convert 40% of its damage to Superior Magic Damage, reduces the cooldown by 15 seconds, and halves the mana drain rate.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25