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Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Apex is a mid initiator/counter-initiator who plays very agressive by utilizing his mobility from spells and items. To trigger your ultimate Frostwolf's Skull is essential. Stun them all!

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Portal Key

Grants the ability to teleport short distances.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

OFFENSIVE

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 1

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 2

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 3

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 4

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 5

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 6

Fire Surge

Grants Maximum Movement Speed and Unitwalking for 2.5 seconds. Your next attack during this time unleashes a wave that deals 70 / 135 / 200 / 265 Magic Damage to enemies in a line.

LVL 7

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 8

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 9

The Burning Ember

Upon use, begins a channel that restores 3 / 4 / 5 / 6% of Max Health per second.

Passively causes any
non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing 9 / 18 / 27 / 36 Magic Damage per second for 4 seconds.

Staff Effect: Reduces cooldown to 30 seconds, Apex can now move at 75% Movement Speed during the channel. Healing increased to 5 / 6 / 7 / 8% of Max Health per second.

LVL 10

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 11

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 12

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 13

Decimate

Dashes in the target direction and then dealing 0.5 / 1 / 1.5 / 2x your Attack Damage to each enemy in the area.

The dash follows pathing.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Armageddon

Unleashes a ring of flames that deals up to 200 / 300 / 400 Magic Damage to enemies based on how close they are to the center.

If enemies are affected by
Burning Ember, they receive a 1.5 / 2 / 2.5 second Stun and have the Burning Ember duration extended by 5 seconds. Otherwise, they receive a 0.5 second Stun.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25