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Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

Emerald Red

Powers up your abilities within the next 10 seconds.

Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.

Staff of the Master increases duration to 20 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Aluna is a support hero with an agressive skillset and global capabilities with Power Throw. This hero is perfect in dual lanes and can be a great tool coupled with another heavy laner.

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion

Use to heal target 400 Health over 10 seconds.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Sand Scepter

Immobilizes enemies & dispels

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

LVL 1

Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

LVL 2

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

LVL 3

Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

LVL 4

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

LVL 5

Emerald Red

Powers up your abilities within the next 10 seconds.

Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.

Staff of the Master increases duration to 20 seconds.

LVL 6

Power Throw

Target a location to hit enemies in a line. Deals an initial 150 / 220 / 290 / 360 Magic Damage, reduced by 10% per enemy hit.

Emerald Red removes damage reduction and gives projectile global range. Each cast is free as long as charges are on the skill (when granted by Emerald Red).

LVL 7

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

LVL 8

Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

LVL 9

Emerald Lightning

Target an enemy to launch lightning at them and the closest enemy to them, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and stealing 20 / 30 / 40 / 50 Attack Speed from each for 5 seconds (max of 3 charges for Attack Speed buff).

Emerald Red changes the Attack Speed buff and penalty durations to 10 seconds, and changes the Attack Speed buff/penalty value to 75.

Staff of the Master increases Bounce Count from 1 to 3 (for Emerald Red version of the spell only).

LVL 10

Emerald Red

Powers up your abilities within the next 10 seconds.

Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.

Staff of the Master increases duration to 20 seconds.

LVL 11

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

LVL 12

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

LVL 13

Déja Vu

This skill has 3 activation points.

First: Gains unitwalking and 30 / 35 / 40 / 45% Movement Speed for 3 / 4 / 5 / 6 seconds.
Second: Send a Shadow along the path you took from activation, slowing enemies hit by -25 / -30 / -35 / -40% Movement Speed for 3 / 3.5 / 4 / 4.5 seconds.
Third: Teleport to the Shadow's location.

Emerald Red increases the Movement Speed bonus to 45 / 50 / 55 / 60% and grants Aluna 100% Evasion. Enemies that touch Aluna also receive the Movement Speed Slow.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Emerald Red

Powers up your abilities within the next 10 seconds.

Power Throw gains 0 / 1 / 2 charges that allow free casts of Power Throw while Emerald Red is active.

Staff of the Master increases duration to 20 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25