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Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Bramble is a support hero who focuses on speed and restrain. Team items are core on this hero and due to your skillset you can play quite agressive both in lane as well as later in the game.

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

OFFENSIVE

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

LVL 1

Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

LVL 2

Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

LVL 3

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 4

Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

LVL 5

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 6

Spore Breath

Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.

Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

LVL 7

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 8

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 9

Ensnaring Shrubbery

Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.

While affected by Ensnaring Shrubbery,
taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.

Also spawns a trail that grants yourself and allies
40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.

LVL 10

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 11

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

LVL 12

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

LVL 13

Chomp!

When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.

Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Entangling Vine Wall

Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.

Vine Wall lasts for 6 / 8 / 10 Seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25