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Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Crushing Claws

3 Strength

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Grave Locket

Collects gold and experience from an ally's kills.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 1

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 2

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 3

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 4

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 5

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 6

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 7

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 8

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 9

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 10

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 11

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 12

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 13

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25