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HERO: Geomancer
TITLE: GosuIce's Geomancer Guide
Written By: GosuIce
Date Last Modified: 08/27/18
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
independent ganking pots are you friend carry them tps are better use them and gank all lanes
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Frozen Light
Freeze, Searing, M.Lifesteal Modifier
Slows on attack, applies stacking Magic DoT on attacks
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Sand Scepter
Immobilizes enemies & dispels
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Null Stone
Periodically blocks single-target abilities.
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 1
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 2
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 3
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 4
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 5
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 6
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 7
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 8
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 9
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 10
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 11
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 12
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 13
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25