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Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

A maxed More Axes early deal much more dmg, slow, immobilize and is ranged... so max it first!!!
Combo: PK -> Quake ->Matraxe ->Arcane Shield(optional) ->Axes/Auto (While filling Matraxe) -> Matraxe

STARTING

Crushing Claws

3 Strength

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Portal Key

Grants the ability to teleport short distances.

OFFENSIVE

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 1

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 2

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 3

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 4

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 5

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 6

More Axes

Target a position to hurl an axe in that direction.

The axe deals {0,30,40,50,60} + {0,3,4,5,6}% of target's Max Health in Magic Damage and applies a stacking -15% Movement Speed to the first enemy unit encountered. If Moraxus hits a target with four axes in a row, the target is immobilized for 1.5 seconds.

Maximum of
{0,2,3,4,5} axes that refresh every 5 seconds.

LVL 7

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 8

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 9

Quake

Activate to deal 100 / 150 / 200 / 250 Magic Damage and apply a 1.75 / 2 / 2.25 / 2.5 second Stun to nearby enemy units.

LVL 10

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 11

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 12

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 13

Arcane Shield

Passively adds {0,2,4,6,8} Armor.

Activate to absorb an ability or magic projectile targeted against Moraxus in the next
2.5 seconds. If something is successfully absorbed, Moraxus gains a {0,15,20,25,30}% Bonus to All Damage dealt, {0,200} Movement Speed and {0,45,70,95,120}% Slow Resistance for 6 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Matraxe

Activate to place Matraxe on self, which starts with 200 / 300 / 400 health. The Matraxe gains 20 / 25 / 30 health per second for each nearby enemy hero up to 400 / 600 / 800 health and absorbs incoming damage.

Matraxe detonates for
Magic Damage equal to its health after 10 seconds or when this ability is activated again.

Staff of the Master shoots More Axes toward enemies who you damage or are hit by the Matraxe detonation.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25