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Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
You can play Geo in short- or longlane. Buy a Merrick's Bounty after first lanepull. Place Wards in an economical and efficient way (don't spam). Be active! If necessary gank mid.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Health Potion
Use to heal target 400 Health over 10 seconds.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Homecoming Stone
Teleports you to a friendly structure.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Merrick's Bounty
Generates extra gold when not killing creeps
Portal Key
Grants the ability to teleport short distances.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 1
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 2
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 3
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 4
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 5
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 6
Earth's Grasp
Target an area to launch a wave of grounded energy towards it, dealing 65 / 85 / 105 / 125 Magic Damage on impact and applying Earth's Grasp to units hit for 2 / 3 / 4 / 5 seconds.
Earth's Grasp deals 35 / 40 / 45 / 50 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.
LVL 7
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 8
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 9
Dig
Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.
On surface, deal 80 / 140 / 200 / 260 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.
LVL 10
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 11
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 12
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 13
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Crystal Field
Create a rapidly growing crystal field, inflicting 2 / 2.5 / 3 seconds Stun and 300 / 450 / 600 Magic Damage after a {2.5} second delay.
Staff of the Master Creates an additional field in the area dealing Magic Damage and slowing enemies in the a 600 radius. Also slows enemy Movement Speed by 35% while the field is growing.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 23
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 24
Geo Stalk
Burrows for 30 seconds upon use, becoming invisible and gaining 5 / 10 / 15 / 20 Movement Speed, as well as the ability to sense enemies through fog within 1200 / 1800 / 2400 / 3000 radius every 2 seconds.
While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.
LVL 25