Error - This is a list of what has happened / what has gone wrong!
HERO: Bramble
TITLE: chipilosk8's Bramble Guide
Written By: chipilosk8
Date Last Modified: 11/22/17
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
Entangling Vine Wall
Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.
Vine Wall lasts for 6 / 8 / 10 Seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Crushing Claws
3 Strength
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Restoration Stone
Upon activation, resets the cooldown of all abilities and items.
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
LVL 1
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
LVL 2
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
LVL 3
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
LVL 4
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
LVL 5
Entangling Vine Wall
Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.
Vine Wall lasts for 6 / 8 / 10 Seconds.
LVL 6
Spore Breath
Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100 / 175 / 250 / 325 Magic Damage over 3 seconds (healing for 0.5x the damage dealt to enemy heroes). Damage effect lingers for 0.5 seconds. After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds.
Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
LVL 7
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
LVL 8
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
LVL 9
Chomp!
When off cooldown, your attack Chomps the target, dealing {0,5,6,7,8}% of Bramble's Max Health as bonus Magic Damage (healing for 0.5x the damage) and putting the skill on cooldown. Overhealing will grant a Shield for 5 seconds. Max Shield Health of 400.
Staff of the Master gives you 10% Max HP and 1% more for every kill or assist. Cooldown is also reduced to 3 seconds.
LVL 10
Entangling Vine Wall
Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.
Vine Wall lasts for 6 / 8 / 10 Seconds.
LVL 11
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
LVL 12
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
LVL 13
Ensnaring Shrubbery
Target an Ally (or self) to enshroud them with shrubbery for 3 / 4 / 5 / 6 seconds. Enemies around the target receive a 20% Movement Speed Slow.
While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 35% of the damage taken.
Also spawns a trail that grants yourself and allies 40 / 50 / 60 / 70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Entangling Vine Wall
Click and drag the cursor in a direction to summon a Vine Wall there. Vine Wall spawns 16 plants that have 300 attack range and deal 15 / 30 / 45 Damage per attack as well as Restrain and Slow for 40 / 50 / 60% for 1.5 Seconds.
Vine Wall lasts for 6 / 8 / 10 Seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25