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HERO: Tarot
TITLE: eASpirit's Tarot Guide
Written By: eASpirit
Date Last Modified: 08/27/17
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Duck Boots
3 Agility
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Lifetube
4.5 Health/s
Madfred's Brass Knuc...
Collects damage for hero kills and assists.
Manatube
100% Mana Regeneration
Mystic Vestments
Magic Armor Modifier
5 Magic Armor
Corrupted Sword
Can be consumed to permanently gain damage.
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 1
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 2
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 3
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 4
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 5
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 6
Ricochet
Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.
The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.
If Luck of the Draw is leveled, the initial impact and bounces can Crit.
LVL 7
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 8
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 9
Far Scry
Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.
When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.
A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.
If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
LVL 10
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 11
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 12
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 13
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.
If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.
Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Luck of the Draw
Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25