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Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

Sunder's Vault

Target an area to create a circular wall.

Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.

Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Calamity is a Backline, control mage, Semi-carry that excels into Mid-Late game

She works well in Mid/Short farm

Focuses on positioning and gank setups.

Boots>Thunderclaw are 100% essential

STARTING

Duck Boots

3 Agility

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Refreshing Ornament

Grants a Health Regeneration aura.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Firebrand

Firebrand Modifier
Boosts your agility, movement speed, and attack speed.

OFFENSIVE

Arclight Crown

90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

LVL 1

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

LVL 2

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

LVL 3

Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

LVL 4

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

LVL 5

Sunder's Vault

Target an area to create a circular wall.

Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.

Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.

LVL 6

Dragon's Path

Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.

Grants 2 sub-abilities to move the Dragons towards or away from yourself.

LVL 7

Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

LVL 8

Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

LVL 9

Firebomb

Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.

The Orb
bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.

LVL 10

Sunder's Vault

Target an area to create a circular wall.

Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.

Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.

LVL 11

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

LVL 12

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

LVL 13

Funeral Pyre

Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.

Heroes have
{1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Sunder's Vault

Target an area to create a circular wall.

Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.

Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25