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HERO: Myrmidon
TITLE: ^r Gordosupremo's Myrmidon Guide
Written By: LoveS2Jesus
Date Last Modified: 10/18/17
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
VocĂȘ deve estar bem ciente do seu papel dentro do jogo, jogando como primeiro support ou segundo support.
<span style="color: rgb(0,255,0);"> Primeiro support: Ward e itens para o Time;
</span><span style="color: rgb(0,0,255);"> Segundo support: Legacy;
Bom jogo Br H</span>
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Health Potion
Use to heal target 400 Health over 10 seconds.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Grave Locket
Collects gold and experience from an ally's kills.
Amulet of Exile
3 Strength
3 Agility
6 Intelligence
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Arclight Crown
90 Attack Speed
Lightning Modifier
Shoot Lightning every few hits.
Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Astrolabe
Activate to heal nearby allies.
Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s
Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
LVL 1
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
LVL 2
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
LVL 3
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
LVL 4
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
LVL 5
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
LVL 6
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
LVL 7
Magic Carp
Target an area to throw a Magic Carp at every enemy hero in it that deals 100 / 150 / 200 / 250 Magic Damage on impact.
If a target is moving, the Magic Carp applies a 1 / 1.5 / 2 / 2.5 second Stun as well. Otherwise, the target receives a {30}% Movement Speed Slow for 0.6 seconds.
LVL 8
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
LVL 9
Weed Field
Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 1 / 1.33 / 1.66 / 2 second Stun and deal 125 Magic Damage per second for the duration.
LVL 10
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
LVL 11
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
LVL 12
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
LVL 13
Wave Form
Target a location to charge to that position, pathing around obstacles. Enemies passed through receive -1 / -2 / -3 / -4 Magic Armor for 6 seconds and a 15 / 25 / 35 / 45% Movement Speed Slow for 3 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Forced Evolution
Activate to apply Evolved to Myrmidon for 20 seconds, granting him +150 / 300 / 450 Max Health and +3 / 5 / 7 Magic Armor. For the duration, Myrmidon becomes melee range and his attacks deal 125 / 175 / 225 Magic Damage and apply a 25 / 30 / 35% Movement Speed Slow for 3 seconds.
Staff of the Master Your attacks now splash in an area and increases damage done. Skill becomes a toggle activation with a 4 second cooldown.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25