Error - This is a list of what has happened / what has gone wrong!

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

offensive and defensive items are based on enemies and play-style... I prefer going behe before frostwolf but if you're the only initiator, frostwolf is better first and PK is recommended.

STARTING

Crushing Claws

3 Strength

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Grave Locket

Collects gold and experience from an ally's kills.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Portal Key

Grants the ability to teleport short distances.

DEFENSIVE

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 1

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 2

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 3

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 4

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 5

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 6

Magnetic Surge

Target a unit to push or pull the target (depending on polarity) and dealing your Attack Damage plus 30 / 60 / 90 / 120% of your strength in Physical Damage.

Right click to auto-cast.

LVL 7

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 8

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 9

Release

Activate to do 75 / 150 / 225 / 300 Magic Damage to nearby enemies and inflict a 45% Movement Speed Slow for 4 seconds.

Push Polarity: Enemies also deal
10% less damage.

Pull Polarity: Enemies also take
10% more damage.

LVL 10

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 11

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 12

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 13

Polarity Swap

Activate to swap between pushing and pulling on all of Flux's abilities.

Passively adds {0,50,100,150,200} Attack Range. Passively adds {0,50,100,150,200} Cast Range to Magnetic Surge.

Pulling mode - press to switch to Pushing mode.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Discharge

Activate to push or pull (depending on polarity) nearby enemy heroes.

Displaces
400 / 600 / 800 units from Flux, and Reveals an area around affected heroes.

Staff of the Master increases radius to Global, and pull/push distance is increased to 500 / 700 / 900.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25