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Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Ganker and a great tanker. Always be an active ganker in all lanes and make sure to combo for your ult. Stagger + Lunge + Stagger. Goodluck!

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Sol's Bulwark

Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Portal Key

Grants the ability to teleport short distances.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 1

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 2

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 3

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 4

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 5

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 6

Stagger

Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.

Adds
35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 7

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 8

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 9

Drink

Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Each Drunk Charge grants
1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.

When
Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.

LVL 10

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 11

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 12

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 13

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

12 second cooldown for the affected target upon activating all strike points.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25