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HERO: Riftwalker
TITLE: Elyzium's Riftwalker Guide
Written By: Elyzium
Date Last Modified: 12/04/17
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
q - e -q -e -q -r -q - e - e - w - r -w -w -w - STATS .. MID SPECC / Q- w - e -q - e -r -q -q - e -e -r - w -w -w -STATS .. Long / short lane specc -
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Pretender's Crown
2 Strength
2 Agility
2 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Apprentice's Robe
6 Intelligence
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Codex
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Scarab
50% Mana Regeneration
Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.
Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Null Stone
Periodically blocks single-target abilities.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Acolyte's Staff
25 Intelligence
Blessed Orb
10 Strength
10 Agility
10 Intelligence
Corrupted Sword
Can be consumed to permanently gain damage.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Luminous Prism
15 Intelligence
Perpetual Cogwheel
150% Mana Regeneration
Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 1
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 2
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 3
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 4
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 5
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 6
Cascade Event
Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.
LVL 7
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 8
Rift Burn
Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.
The Rift lingers for 3.6 seconds, dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.
LVL 9
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 10
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 11
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 12
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 13
Shared Existence
Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.
Every time the target takes damage, the Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Wormhole
Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.
Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25