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Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Wind Whistle

15 Movement Speed

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Null Stone

Periodically blocks single-target abilities.

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 1

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 2

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 3

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 4

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 5

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 6

Judgment

Activate to send a soul at every nearby ally and enemy. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 55 / 80 / 105 / 130.

LVL 7

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 8

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 9

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 10

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 11

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 12

Withering Presence

Passively causes enemies in the radius to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to
double the health loss effect but halve the range for 10 seconds.

Hero Level must be 3 or higher for its effects to apply to neutral creeps.

LVL 13

Inhuman Nature

Passively stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Demonic Execution

Target an enemy unit to apply a 1.5 second Stun and deal 40 / 65 / 90% of the target's missing Health as Magic Damage.

Staff of the Master increases the damage multiplier. Demonic Execution's Damage dealt to the main target now chains to enemy heroes within 500 radius with 60% power each time, up to 5 times.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25