Error - This is a list of what has happened / what has gone wrong!

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Golden Sellsword Type of hero

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Alacrity Band

30 Attack Speed

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Grave Locket

Collects gold and experience from an ally's kills.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Voltstone

Lightning Modifier
Unleash a Chain Lighting every few attacks.

Arcana

6 Intelligence
50% Mana Regeneration
10 Damage

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 1

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 2

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 3

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 4

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 5

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 6

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 7

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 8

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 9

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 10

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 11

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 12

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 13

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25