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HERO: Blood Hunter
TITLE: NaNiNu's ^pLegendary ^wBlood Hunter
Written By: NaNiNu
Date Last Modified: 12/19/17
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Go mid, rush tablet and gank when your ult is off cooldown.
Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).
Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Barbed Armor
Activate to return pre-mitigated damage to attackers.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 1
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 2
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 3
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 4
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 5
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 6
Blood Sense
Passively Sights and Reveals enemy heroes who are below 25 / 30 / 35 / 40% Health within {1500,3000,4500,global} range. Blood Hunter's autoattacks deal a bonus 10 / 20 / 30 / 40% of his Base Damage to affected targets.
If an ally hero or enemy hero are under these conditions, Blood Hunter gains 10 / 20 / 30 / 40% Movement Speed.
LVL 7
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 8
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 9
Feast
Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10 / 15 / 20 / 25% of their max health (15 / 30 / 45 / 60% for enemy heroes).
Target an enemy creep to kill it, triggering the heal portion on Feast.
LVL 10
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 11
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 12
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 13
Blood Crazy
Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. Blood Crazy also inflicts 10 / 20 / 30 / 40 Magic Damage per second to the target.
Your autoattacks against this target increase the duration of the Silence by 0.5 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Hemorrhage
Target an enemy to deal 250 / 375 / 500 Superior Magic Damage and apply Hemorrhage to them for 5 / 7 / 9 seconds.
Deals Superior Magic Damage equal to 40 / 60 / 80% of the distance they move over the duration.
Staff of the Master causes Hemorrhage to apply in a radius around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25