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Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

If you're laning against 2 or 3 strong laners skill W sooner
Harass and counterward a lot, gank if carry doesn't need you
Try to gank different enemies to better utilize your R's bonus gold

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 1

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 2

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 3

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 4

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 5

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 6

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 7

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 8

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 9

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 10

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 11

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 12

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 13

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25