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Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This is how to make Goldenveil a ninja as long when followed religiously. Preferably take short lane and you should be able to get first blood lvl 3. An extra essential is SomaZ's Synchronizer
Crushing Claws
3 Strength
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Mark of the Novice
3 Intelligence
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Grave Locket
Collects gold and experience from an ally's kills.
Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff
Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 1
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 2
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 3
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 4
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 5
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 6
Dagger Dance
Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.
Total damage output of 180 / 300 / 420 / 540 Magic Damage to the main target.
LVL 7
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 8
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 9
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 10
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 11
Perch & Plunge
Perch
Target a tree to hop on top of it, gaining Clearvision and becoming Stealthed
Plunge
Target a position to jump there, dealing 60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.
LVL 12
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 13
Recluse
Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Greedgutter
Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).
If Goldenveil gets a kill or assist, he receives 70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.
Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team 100 / 200 / 300 Gold.
Staff of the Master applies the damage in an area around the target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25