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HERO: Demented Shaman
TITLE: MiFoxY's Demented Shaman Guide
Written By: `Sintiqa
Date Last Modified: 01/07/18
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
Storm Cloud
Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.
Enemies lose Armor per second until -10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.
Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.
Health Potion
Use to heal target 400 Health over 10 seconds.
Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.
Mana Potion
Use to regenerate target's Mana by 125 over 20 seconds.
Minor Totem
1 Strength
1 Agility
1 Intelligence
Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.
Astrolabe
Activate to heal nearby allies.
Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.
Bound Eye
Reveals stealth around the wielder.
Drops upon wielder's death.
Dust of Revelation
On use, temporarily Reveals stealthed units in a large radius.
2 charges.
Marchers
Movement Modifier
45 Movement Speed
Portal Key
Grants the ability to teleport short distances.
Orb of Zamos
Buffs you and a nearby ally with speed.
Striders
Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.
Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.
Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.
Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Null Stone
Periodically blocks single-target abilities.
Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Assassin's Shroud
Use to grant stealth for 11 seconds. Great for initiating and escaping.
Ultor's Heavy Helm
Use to grant allies and structures damage block.
Void Talisman
Activation Modifier
Grants physical immunity but Disarms yourself.
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
LVL 1
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
LVL 2
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
LVL 3
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 4
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
LVL 5
Storm Cloud
Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.
Enemies lose Armor per second until -10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.
Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.
LVL 6
Unbreakable
Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, they gain 20 / 30 / 40 / 50 bonus Attack Damage. When receiving fatal damage, the target has their health set to 140 / 220 / 300 / 380.
When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, proccing its regular effects. While on passively, Unbreakable does not grant bonus damage.
LVL 7
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
LVL 8
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
LVL 9
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 10
Storm Cloud
Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.
Enemies lose Armor per second until -10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.
Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.
LVL 11
Entangle
Target an enemy unit to apply a Mini-Stun and a 55% Movement Speed Slow scaling to 55 / 70 / 85 / 100% Movement Speed Slow over 2 seconds. Afterwards, applies a 0.3 / 0.6 / 0.9 / 1.2 second Stun and deals 80 / 120 / 160 / 200 Physical Damage over 8 seconds.
LVL 12
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 13
Healing Wave
Target an Ally (or self) to apply a 80 / 100 / 120 / 140 Heal. The heal instantly chains to the nearest 3 / 3 / 4 / 5 friendly targets.
Healed units deal 80 / 100 / 120 / 140 Physical Damage around themselves.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Storm Cloud
Target a location to apply Storm Cloud to all heroes in the area for 10 / 17 / 24 seconds.
Enemies lose Armor per second until -10 / 17 / 24 Armor, then regains that Armor over the rest of the duration. Allies gain Armor per second until 10 / 17 / 24 Armor, then loses that Armor over the rest of the duration.
Staff of the Master increases the Armor gain/loss and duration to 18 / 24 / 30 (seconds) and increases the radius to 800.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25