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Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

XaRtyN's Guide...

Good Luck & Have Fun !!!

STARTING

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

ESSENTIAL

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 1

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 2

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 3

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 4

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 5

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 6

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 7

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 8

Far Scry

Target an enemy hero to Mark them for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will
bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has
-20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If
Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.

LVL 9

Ricochet

Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30 / 60 / 90 / 120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will
bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If
Luck of the Draw is leveled, the initial impact and bounces can Crit.

LVL 10

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 11

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 12

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 13

Bound by Fate

Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and
pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Luck of the Draw

Passively grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25